Build State Houses in every single state (once you're overwhelmingly rich), focusing on provinces with paper, glass, and gems (I think gems too don. Build Town Halls in every single province. I think Court and Country is worth it (I didn't do it though) as it allows you to keep all those governing capacity privileges while staying above 100 absolutism. I'm using one privilege (the one that increases equilibrium for all estates and calls the automatic diet - but not really needed). Multiplicative 1.30 governing_cost governing_cost = 0.75: Multiplicative 1.30 state_governing_cost state_governing_cost = 0. Additive 1.30 governing_capacity_modifier governing_capacity_modifier = 0.1: Modifies the base governing capacity. governing_capacity governing_capacity = 100: Adds to the base governing capacity. But as much as the world trembles before the awesome culture and religion shifting powers of the Great Green Blob, they don't exactly have the optimal set of national ideas to undertake global. I have been attempting to unite the world under one tag in EU4 with moderate success, doing a few test runs recreating the Roman Empire as an orthodox Ottomans and getting the Mare Nostrum achievement. This page was last edited on 17 June 2020, at 17:19 Redirect to: States and territories#Governing capacity. Once again, if you don't want to OneTag, you don't need. Extensively test with console, some things seemed broken/weird/unbalanced and you don't want to lose your whole WC run for it. I don't know if Revolutionary mechanics have been polished, I've seen nothing in 1.30.2 patchnotes. With a PU on Castile in your mission tree, you probably shouldn't have colonized at all and use their colony as a bridgehead lategame instead. Currently, I get +200 from base limit, +450 from tech, +400 from Empire government rank, +250 from Tsardom government type, +250 from the government reform: L 'Etat c'est moi, +400 from my 4 estates, and +100 from the expanding administration button Colonization privilege is irrelevant for a World Conquest. The year is 1617 and I am quickly surpassing my governing capacity limit of 2050. Of course, this 500 does NOT include capacity from innate tech bonus So if you're empire rank with 500 government capacity, you're allowed to slot in 400 devs of states and 400 devs of territory. Trade Company: 80% autonomy, 50% government capacity. Alternatively you can blob normally until reach critical mass and then slowly de-state your land as you blob Territory: 90% autonomy, 25% government capacity. If it is bad state to begin with, you can move it. You can easily do WC by just keeping your capital area as state. TC will need Town Hall WC has always been possible and will always be possible.
Territories just need court houses to hit the 1% GC floor. You get 200 base, 400 from empire rank and 1700 of it from technology, and much more from other bonuses Avoid TC unless they're Estuary/CoT for the merchant, because you'll need to spend way more $ to get that GC under control than what they can genearte. If the world is 30k development, 5% is just 1500 governing capacity.
So for a true one tag world conquest, you can just keep almost all dev on territories, that is -75%, and build state houses in every state, what gives you -20/-40%, what adds up and all territories costs you only 5%-1% of their development. Home EU4 governing capacity world Conquest Governing capacity is ridiculously easy to manage : eu